Dev Briefing #8
Gamescom Recap, Development Updates & Livestream Announcement!
What an amazing experience having Rogue Point on the show floor at Gamescom! We were incredibly fortunate to see people lining up to get their hands on the game - honestly, we couldn't have asked for a better response.
Huge shoutout to Team17 for all their hard work making this happen; they absolutely crushed it getting everything set up and running smoothly. Adam, our Project Lead and CEO, and Brad, our Marketing and Community Manager, were on the ground in Germany, meeting with press and influencers to share more about Rogue Point and our future plans.
The energy was infectious, and seeing players experience that first co-op mission together reminded us exactly why we're so passionate about this project!
Development Continues
New lighting across all levels
We're actively using all the feedback from the recent Steam Next Fest Demo and our internal playtests to improve Rogue Point. Here's what we're working on:
New lighting across all levels
Further performance improvements
Economic and Progression rebalancing
Push Zoom and ADS Support
Gun FOV support
Control Scheme Reworks
Height Over Bore improvements and indicators
Interaction system refactor
Ordnance system refactor
Additional AI Animations and behavior changes
Less Lethal 'Restrain' state with extra money awarded
Stealth System UI update
Damage System UI update
Laser effects pass
Parabolic Damage
Voice & Text Chat
Inventory Sharing
Hundreds of bugs smashed
Dozens of small quality of life fixes across the game
LIVE STREAM ALERT: Team17 x Crowbar Collective Collab!
We're going live on Friday, 5th September at 12:00pm ET on Twitch with our publishing partners at Team17 for something special! Expect live Rogue Point gameplay plus an AMA session with Adam, our Project Lead.
Got burning questions about development, design choices, or what's coming next? Drop them in the rp-dev-ama channel of our Discord right now or jump into chat live during the stream. This is a perfect chance to pick Adam's brain about everything Rogue Point - from the nitty-gritty development details to our bigger picture plans.
Ready to join the action? Head to our Discord and start dropping those questions. We can't wait to show you what we've been working on and hear what you want to know!